X-PRIZE

Designing UI UX solution to X-Prize, a non-profit organization that organizes competitions to solve global issues.

Duration: 6 days

Year: 2024

  • Tasked with creating a pitch to increase recognition of the company, specifically targeting university students.

  • Aimed to encourage university students to participate in the competitions.

  • Grouped into teams of 5-6, ensuring a mix of Product Design and Visual Communication students.

WHAT IS IT?

DAY 1

Key Insights:

  • X-Prize’s design intimidates people.

  • All their social medias and website lacks engagement and not informative enough.

Assigned roles for further research on topics including:

  • Elevator anti-social behavior

  • Brand identity - Psychological empowerment

  • Methods to encourage reflection

  • Existing digital experiences

DAY 2

Key Insights:

  • Getting one’s attention requires putting ourselves in their shoes.

  • X-Prize is all about creating a trophy worthy solution with grand prizes.

  • How can we make people feel empowered?

DAY 3

Key Insights:

  • Prize can feel daunting to many.

  • Need to research how to boost one’s confidence.

  • Created an interactive and engaging experience for users in a lift.

DAY 4

Key Insights:

  • Users found the motion graphics overwhelming, leading to disappointment.

  • After reflecting on the feedback, proposed a new idea to simplify the concept by using stickers on reflective surfaces.

  • After discussions, the team decided to proceed with the sticker concept, aiming for a more poetic execution.

  • Surveyed 30 people to identify an empowering quote, ultimately choosing “Change begins with me.”

DAY 5

Key Insights:

  • Created the prototype and conducted user testing, successfully meeting project goals.

  • Received positive feedback on the approach, with some users even taking selfies with the reflective surfaces.

THE RESULT

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